I craft delightful digital experiences with a splash of color, a dash of whimsy, and a whole lot of heart. Let's create something beautiful together!

A community platform for Gunpla enthusiasts to share builds, connect with fellow builders, and showcase custom creations through detailed photo galleries and build techniques.
A complete redesign of an augmented reality shopping app, transforming complex AR controls into delightful, intuitive interactions with playful animations.
Coming soon — a new case study is on its way.
Coming soon — a new case study is on its way.
I am a Product Designer and Researcher who helps teams transform complexity into clear, intuitive experiences through research, systems thinking, interaction design, and prototyping.
My work centers on understanding how an application functions as a complete system — defining user flows, structuring product architecture, and designing interfaces that support clarity and usability.
I approach design through exploration and iteration: testing ideas through prototypes, evaluating interaction patterns, and refining concepts into balanced, effective solutions.
My process combines UX design, UI design, interaction design, and interactive prototyping to move ideas from concept to working experience.
Read MoreMapping how a product actually behaves end-to-end: user flows, state machines, edge cases, and the hidden seams between features.
I treat the system as a single coherent object — not a stack of disconnected screens.
Designing the small moments that make a product feel alive — hover states, transitions, micro-animations, and the rhythm between tap and response.
The goal is delight without distraction.
Building working prototypes in Figma, code, and motion tools to stress-test ideas before they ship.
Prototypes answer questions that static mocks can't: timing, friction, momentum, and how the thing actually feels in hand.
Building the design infrastructure that lets teams ship faster without losing coherence.
The cultural work of getting people to actually use them is half the job.
Talking to people, watching them use things, and translating what I learn into design decisions.
Equally comfortable running a five-person usability study or synthesizing months of mixed-method research.
Led UX research and design for mission-critical applications used by frontline professionals. Directed product redesigns and design strategy, translating research findings into clear UI/UX direction. Conducted user research, QA testing, wireframing, prototyping, and usability testing. Coordinated project timelines, deliverables, and cross-functional collaboration.
002Teach foundational UX and UI principles to undergraduate students. Design and evaluate hands-on projects in interaction design and prototyping. Mentor students in usability testing, design thinking, and Figma workflows.
003Defined design strategy and led end-to-end UX design for multiple shipped digital products. Defined user flows, wireframes, and interactive prototypes for accessibility and engagement. Collaborated with developers, researchers, and illustrators to deliver cohesive experiences.
004Designed and shipped interactive experiences including games and VR projects — interaction design, systems thinking, and rapid prototyping with multidisciplinary teams.