Available for work

Paulina Fiore

Experience Design & Research

I craft delightful digital experiences with a splash of color, a dash of whimsy, and a whole lot of heart. Let's create something beautiful together!

[01] · Featured work · Hand-pickedrecent & favorite →

Selected Work

Gunpla Build Beyond
0012024 · community

Gunpla Build Beyond

A community platform for Gunpla enthusiasts to share builds, connect with fellow builders, and showcase custom creations through detailed photo galleries and build techniques.

communityweb designsocial platform
Temikki
0022024 · ar / mobile

Temikki

A complete redesign of an augmented reality shopping app, transforming complex AR controls into delightful, intuitive interactions with playful animations.

ui / uxar designmobile
Coming soon
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0032024 · category

Project Three

Coming soon — a new case study is on its way.

coming soon
Coming soon
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0042024 · category

Project Four

Coming soon — a new case study is on its way.

coming soon
[02] · About me · What I can do for youcapabilities & approach →

What I can do for you

About

I am a Product Designer and Researcher who helps teams transform complexity into clear, intuitive experiences through research, systems thinking, interaction design, and prototyping.

My work centers on understanding how an application functions as a complete system — defining user flows, structuring product architecture, and designing interfaces that support clarity and usability.

I approach design through exploration and iteration: testing ideas through prototypes, evaluating interaction patterns, and refining concepts into balanced, effective solutions.

My process combines UX design, UI design, interaction design, and interactive prototyping to move ideas from concept to working experience.

RoleUX & Product Designer
StrengthsSystems Thinking · Interaction Design · Interactive Prototyping
ApproachDivergent Exploration → Prototyping → Refinement
Read More

Mapping how a product actually behaves end-to-end: user flows, state machines, edge cases, and the hidden seams between features.

  • User flows & state machines
  • Edge case mapping
  • End-to-end product architecture

I treat the system as a single coherent object — not a stack of disconnected screens.

Designing the small moments that make a product feel alive — hover states, transitions, micro-animations, and the rhythm between tap and response.

  • Hover & focus states
  • Transitions & micro-animations
  • Rhythm between tap and response

The goal is delight without distraction.

Building working prototypes in Figma, code, and motion tools to stress-test ideas before they ship.

  • Figma prototypes
  • Coded prototypes
  • Motion & timing studies

Prototypes answer questions that static mocks can't: timing, friction, momentum, and how the thing actually feels in hand.

Building the design infrastructure that lets teams ship faster without losing coherence.

  • Tokens & primitives
  • Component libraries
  • Documentation & adoption

The cultural work of getting people to actually use them is half the job.

Talking to people, watching them use things, and translating what I learn into design decisions.

  • Usability studies
  • Mixed-method synthesis
  • Insight → design translation

Equally comfortable running a five-person usability study or synthesizing months of mixed-method research.

[03] · PROFESSIONAL EXPERIENCE4 of 4 →

Professional Experience

001

UX Researcher / Team LeadMillet User Experience Lab

Led UX research and design for mission-critical applications used by frontline professionals. Directed product redesigns and design strategy, translating research findings into clear UI/UX direction. Conducted user research, QA testing, wireframing, prototyping, and usability testing. Coordinated project timelines, deliverables, and cross-functional collaboration.

2025 — PresentUX Researcher / Team Leadresearch · ux · ui
002

Instructor, Interaction DesignUniversity of Miami

Teach foundational UX and UI principles to undergraduate students. Design and evaluate hands-on projects in interaction design and prototyping. Mentor students in usability testing, design thinking, and Figma workflows.

2025Instructor, Interaction Designteaching · ux · ui
003

Lead UI/UX DesignerYoliia

Defined design strategy and led end-to-end UX design for multiple shipped digital products. Defined user flows, wireframes, and interactive prototypes for accessibility and engagement. Collaborated with developers, researchers, and illustrators to deliver cohesive experiences.

2021 – 2023Lead UI / UX Designerhealth · education
004

VESLStudio

Designed and shipped interactive experiences including games and VR projects — interaction design, systems thinking, and rapid prototyping with multidisciplinary teams.

2020 — 2021UI / UX Designergames · vr · interactive